mkl::rng::uniform_bits

Generates uniformly distributed bits in 32/64-bit chunks.

Syntax

template<typename UIntType = std::uint32_t>

class uniform_bits {

using result_type = UIntType;

};

Devices supported: Host, CPU, and GPU.

Include Files

Description

The mkl::rng::uniform_bits class object is used to generate uniformly distributed bits in 32/64-bit chunks. It is designed to ensure each bit in the 32/64-bit chunk is uniformly distributed. It is not supported not for all engines.

IUntType denotes the chunk size and can be std::uint32_t, std::uint64_t. See VS Notes for details.

Template Parameters

typename UIntType = std::uint32_t

Type of the produced values. The specific values are as follows:

std::uint32_t

std::uint64_t